「Android」の編集履歴(バックアップ)一覧はこちら

Android」(2015/03/08 (日) 05:34:35) の最新版変更点

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**Android #contents(fromhere=true) **概要 Android用アプリに関する情報をまとめたページ。 **まずはココを見よう! >[[プラットフォーム別開発ガイド>https://docs.unrealengine.com/latest/JPN/Platforms/index.html]](公式ドキュメント) >モバイル系のトップページ。モバイルの機能制限などについてまとめてある。 >[[Android クイックスタート>https://docs.unrealengine.com/latest/JPN/Platforms/Android/GettingStarted/index.html]](公式ドキュメント) >Androidでデプロイするまでの手順がまとめてある。 >[[UE4 Android端末でサンプルを実行する手順まとめ>http://historia.co.jp/archives/253]](株式会社ヒストリアのブログ) >SDKのインストールからAndroidデプロイまでの手順。 **OpenGL ES2とOpenGL ES3.1 現在多くのモバイル端末が対応しているOpenGL ES2を使用したレンダリング以外にも、OpenGL ES3.1を使用することも出来る。(2015.03.07時点では実験的な機能) OpenGL ES2だと制限のあるモバイル用の機能しか使えないが、OpenGL ES3.1ではPC用と同等の機能が使用できる。 2015.03.07時点、OpenGL ES3.1に対応しているのはNVIDIA TegraK1チップを搭載しているNVIDIA SHIELDタブレットとNexus9のみだが、今後増えていく予定。 >Unreal Engine 4 "Rivalry" Demo -- Google I/O 2014 >OpenGL ES3.1機能を使ったTegra K1チップのデモ >&youtube(https://www.youtube.com/watch?v=X-tAZtbDZ8E) >Nvidia Tegra X1 Unreal Engine 4 >Tegra K1の次世代、Tegra X1チップのデモ >&youtube(http://youtu.be/CcU56Q9vu84?t=6m45s) ***OpenGL ES3.1用ビルドの作成方法(2015.03.07時点) ※まだ検証出来てません。 まだ実験的な機能なので、デフォルトでは使用できない。また、C++のビルドが必要になる。 「編集」→「プロジェクト設定」→「Android」→「Support OpenGL ES31 + AEP」を有効にする。 デフォルトではグレーアウトしていてTrueに出来ないので、C++からビルドする必要がある。 詳しくは[[4.7リリースノート>https://www.unrealengine.com/ja/blog/unreal-engine-47-released]]の「Androidにおけるデスクトップ品質のレンダリング 「ベータ版」(OpenGL ES 3.1 w/ AEP) 」を参照。 **対応端末一覧 [[オフィシャルWiki>https://wiki.unrealengine.com/Android_Device_Compatibility#Epic_Games_Japan_Device_List_.28.E6.97.A5.E6.9C.AC.E5.9B.BD.E5.86.85.E8.B2.A9.E5.A3.B2.E3.83.87.E3.83.90.E3.82.A4.E3.82.B9.E3.83.AA.E3.82.B9.E3.83.88.29]]より転載。 主に日本で使われている端末の動作検証結果。 |Device |Model |LDR (TappyChicken) |Basic Lighting (StrategyGame) |Full HDR w/Sun (SunTemple) |Tested UE4 |OS version|h |Xperia Z |SO-02E |Supported (61fps) |Supported (41fps) |Supported (10fps) |4.6.1 |4.4.2| |Xperia Z1 |SO-01F |Supported (60fps) |Supported (50fps) |Supported (17fps) |4.6.1 |4.4.2| |Xperia Z1 f |SO-02F |Supported (60fps) |Supported (59fps) |Supported (30fps) |4.6.1 |4.4.2| |Xperia Z2 |SO-03F |Supported (60fps) |Supported (51fps) |Supproted (15fps) |4.6.1 |4.4.2| |Xperia A2 |SO-04F |Supported (60fps) |Supported (56fps) |Supproted (30fps) |4.6.1 |4.4.2| |Xperia Z2 Tablet |SO-05F |Supported (60fps) |Supported (56fps) |Supported (17fps) |4.6.1 |4.4.2| |Xperia Z3 |SO-01G |Supported (60fps) |Supported (42fps) |Supported (24fps) |4.6.1 |4.4.4| |Xperia Z3 Compact |SO-02G |Supported (60fps) |Supported (45fps) |Supported (30fps) |4.6.1 |4.4.4| |GALAXY S4 |SC-04E |Supported (58fps) |Supported (53fps) |Supported (9fps) |4.6.1 |4.4.2| |GALAXY Note3 |SC-01F |Supported (60fps) |Supported (60fps) |Supported (18fps) |4.6.1 |4.4.2| |GALAXY J |SC-02F |Supported (60fps) |Supported (28fps) |Supported (15fps) |4.6.1 |4.4.2| |GALAXY S5 |SC-04F |Supported (60fps) |Supported (60fps) |Supported (15fps) |4.6.1 |4.4.2| |GALAXY Note Edge |SC-01G |Supported (58fps) |Supported (60fps) |Supported (30fps) |4.6.1 |4.4| |GALAXY S5 ACTIVE |SC-02G |Supported (60fps) |Supported (60fps) |Supported (15fps) |4.6.1 |4.4.2| |AQUOS PHONE ZETA |SH-01F |Supported (60fps) |Not Supported |Supported (17fps) |4.6.1 |4.4.2| |AQUOS ZETA |SH-04F |Not Supported |Not Supported |Not Supported |4.6.1 |4.4.2| |AQUOS PAD |SH-04F |Not Supported |Not Supported |Not Supported |4.6.1 |4.4.2| |AQUOS ZETA |SH-01G |Supported (60fps) |Supported (30fps) |Supported (12fps) |4.6.1 |4.4| |Disney Mobile on docomo |SH-02G |Supported (60fps) |Supported (47fps) |Supported (16fps) |4.6.1 |4.4| |ARROWS NX |F-05F |Not Supported |Not Supported |Not Supported |4.6.1 |4.4.2| |ARROWS NX |F-02G |Supported (60fps) |Supported (58fps) |Supported (10fps) |4.6.1 |4.4| |ARROWS Tab |F-03G |Supported (60fps) |Supported (60fps) |Supported (23fps) |4.6.1 |4.4.4| |GALAXY Tab S |SC-03G |Supported (60fps) |Supported (60fps) |Supported (20fps) |4.6.1 |4.4.4| |AQUOS Xx |304SH |Supported (60fps) |Supported (42fps) |Supported (15fps) |4.6.1 |4.4.2| |AQUOS CRYSTAL |305SH |Supported (60fps) |Supported (41fps) |Supported (10fps) |4.6.1 |4.4.2| |Xperia Z3 |401SO |Supported (60fps) |Supported (42fps) |Supported (20fps) |4.6.1 |4.4.4| |HTC J butterfly |HTL23 |Supported (fps計測できず) |Supported (60fps) |Supported (fps計測できず) |4.6.1 |4.4.2| |AQUOS SERIE |SHL25 |Supported (60fps) |Supported (45fps) |Supported (10fps) |4.6.1 |4.4.2| |Xperia Z1 |SOL23 |Supported (60fps) |Supported (45fps) |Supported (18fps) |4.6.1 |4.4.2| |Xperia Z Ultra |SOL24 |Supported (60fps) |Supported (54fps) |Supported (15fps) |4.6.1 |4.4.2| |Xperia ZL2 |SOL25 |Supported (60fps) |Supported (58fps) |Supported (20fps) |4.6.1 |4.4.2| |Xperia Z3 |SOL26 |Supported (60fps) |Supported (49fps) |Supported (20fps) |4.6.1 |4.4| |Xperia Z2 Tablet |SOT21 |Supported (60fps) |Supported (52fps) |Supported (20fps) |4.6.1 |4.4.2| |URBANO L03 |KYY23 |Supported (60fps) |Supported (48fps) |Supported (17fps) |4.6.1 |4.4.2| |TORQUE G01 |KYY24 |Supported (60fps) |Supported (22fps) |Supported (10fps) |4.6.1 |4.4.2| |LG isai |LGL22 |Supported (55fps) |Supported (60fps) |Supported (15fps) |4.6.1 |4.4.2| |isai FL |LGL24 |Supported (60fps) |Supported (58fps) |Supported (24fps) |4.6.1 |4.4.2| |GALAXY Note3 |SCL22 |Supported (60fps) |Supported (44fps) |Supported (14fps) |4.6.1 |4.4.2| |GALAXY S5 |SCL23 |Supported (60fps) |Supported (60fps) |Supported (18fps) |4.6.1 |4.4.2| |GALAXY Note Edge |SCL24 |Supported (50fps) |Supported (50fps) |Supported (36fps) |4.6.1 |4.4| |MeMO Pad 8 |AST21 |Supported (49fps) |Supported (47fps) |Supported (20fps) |4.6.1 |4.4.2| |GALAXY Tab S |SCT21 |Supported (60fps) |Not Supported |Supported (20fps) |4.6.1 |4.4| |URBANO V01 |KYV31 |Supported (60fps) |Supported (55fps) |Supported (18fps) |4.6.1 |4.4| |nexus 5 |nexus 5 |Supported (60fps) |Supported (40fps) |Supported (15fps) |4.6.1 |4.4.2| |nexus 5 |nexus 5 |Supported (60fps) |Supported (45fps) |Supported (13fps) |4.6.1 |5.0.1| |nexus 5 |nexus 5 |Supported (60fps) |Not Supported |Supported (17fps) |4.6.1 |4.4| |nexus 5 |nexus 5 |Supported (60fps) |Supported (55fps) |Supported (17fps) |4.6.1 |5.0.0| |nexus 7 |nexus 7 (2013) |Supported (60fps) |Supported (59fps) |Supported (7fps) |4.6.1 |4.4.4| |nexus 7 |nexus 7 (2013) |Supported (60fps) |Supported (52fps) |Supported (9fps) |4.6.1 |5.0.2| |nexus 9 |nexus 9 |Supported (60fps) |Not Supported |Supported (55fps) |4.6.1 |5.0| |nexus 10 |nexus 10 |Supported (60fps) |Not Supported |Supported (25fps) |4.6.1 |4.4.2| |Kindle Fire |Kindle Fire |Expected (very low fps) |Expected (very low fps) |Not Supported |4.6.1 |Fire OS| |Kindle Fire HD |Kindle Fire HD |Supported (25fps) |Expected (very low 7fps) |Not Supported |4.6.1 |Fire OS| |GALAXY S4 |SC-04E |Supported (60fps) |Supported (53fps) |Not Supported |4.6.1 |4.2.2| |GALAXY Note 3 |SC-01F |Supported (60fps) |Supported (60fps) |Supoprted (15fps) |4.6.1 |4.3| |AQUOS PHONE ZETA |SH-01F |Not Supported |Not Supported |Supoprted (17fps) |4.6.1 |4.2.2| |ARROWS NX |F-01F |Supoprted (60fps) |Supoprted (58fps) |Supoprted (15fps) |4.6.1 |4.2.2| |AQUOS PHONE Xx mini |303SH |Supoprted (60fps) |Supoprted (32fps) |Supoprted (20fps) |4.6.1 |4.2.2| |Xperia Z Ultra |SOL24 |Supoprted (60fps) |Supoprted (54fps) |Supoprted (15fps) |4.6.1 |4.2.2| |DINGO M |KYL22 |Supoprted (60fps) |Supoprted (56fps) |Supoprted (15fps) |4.6.1 |4.2.2| |GALAXY Note II |SC-02E |Supoprted (48fps) |Supoprted (20fps) |Supoprted (5fps) |4.6.1 |4.1.1 | **Tips -ログを見るには、接続PCのコマンドプロンプトから「adb logcat」で見られる。これは通常のAndroid端末のログを見る方法で、行頭が「D/UE4」となっているのがUE4からのログ。他にいい方法を募集中。 -「プロジェクト設定」→「Android SDK」からSDKのパスを指定できる。指定しない場合は環境変数のパスが使用される。 ---- 補足コメント #comment_num2(,size=100,noname) ----
**Android #contents(fromhere=true) **概要 Android用アプリに関する情報をまとめたページ。 **まずはココを見よう! >[[プラットフォーム別開発ガイド>https://docs.unrealengine.com/latest/JPN/Platforms/index.html]](公式ドキュメント) >モバイル系のトップページ。モバイルの機能制限などについてまとめてある。 >[[Android クイックスタート>https://docs.unrealengine.com/latest/JPN/Platforms/Android/GettingStarted/index.html]](公式ドキュメント) >Androidでデプロイするまでの手順がまとめてある。 >[[UE4 Android端末でサンプルを実行する手順まとめ>http://historia.co.jp/archives/253]](株式会社ヒストリアのブログ) >SDKのインストールからAndroidデプロイまでの手順。 **OpenGL ES2とOpenGL ES3.1 現在多くのモバイル端末が対応しているOpenGL ES2を使用したレンダリング以外にも、OpenGL ES3.1を使用することも出来る。(2015.03.07時点では実験的な機能) OpenGL ES2だと制限のあるモバイル用の機能しか使えないが、OpenGL ES3.1ではPC用と同等の機能が使用できる。 2015.03.07時点、OpenGL ES3.1に対応しているのはNVIDIA TegraK1チップを搭載しているNVIDIA SHIELDタブレットとNexus9のみだが、今後増えていく予定。 >Unreal Engine 4 "Rivalry" Demo -- Google I/O 2014 >OpenGL ES3.1機能を使ったTegra K1チップのデモ >&youtube(https://www.youtube.com/watch?v=X-tAZtbDZ8E) >Nvidia Tegra X1 Unreal Engine 4 >Tegra K1の次世代、Tegra X1チップのデモ >&youtube(http://youtu.be/CcU56Q9vu84?t=6m45s) ***OpenGL ES3.1用ビルドの作成方法(2015.03.07時点) ※まだ検証出来てません。 まだ実験的な機能なので、デフォルトでは使用できない。また、C++のビルドが必要になる。 「編集」→「プロジェクト設定」→「Android」→「Support OpenGL ES31 + AEP」を有効にする。 デフォルトではグレーアウトしていてTrueに出来ないので、C++からビルドする必要がある。 詳しくは[[4.7リリースノート>https://www.unrealengine.com/ja/blog/unreal-engine-47-released]]の「Androidにおけるデスクトップ品質のレンダリング 「ベータ版」(OpenGL ES 3.1 w/ AEP) 」を参照。 **対応端末一覧 [[オフィシャルWiki>https://wiki.unrealengine.com/Android_Device_Compatibility#Epic_Games_Japan_Device_List_.28.E6.97.A5.E6.9C.AC.E5.9B.BD.E5.86.85.E8.B2.A9.E5.A3.B2.E3.83.87.E3.83.90.E3.82.A4.E3.82.B9.E3.83.AA.E3.82.B9.E3.83.88.29]]より転載。 主に日本で使われている端末の動作検証結果。 |Device |Model |LDR (TappyChicken) |Basic Lighting (StrategyGame) |Full HDR w/Sun (SunTemple) |Tested UE4 |OS version|h |Xperia Z |SO-02E |Supported (61fps) |Supported (41fps) |Supported (10fps) |4.6.1 |4.4.2| |Xperia Z1 |SO-01F |Supported (60fps) |Supported (50fps) |Supported (17fps) |4.6.1 |4.4.2| |Xperia Z1 f |SO-02F |Supported (60fps) |Supported (59fps) |Supported (30fps) |4.6.1 |4.4.2| |Xperia Z2 |SO-03F |Supported (60fps) |Supported (51fps) |Supproted (15fps) |4.6.1 |4.4.2| |Xperia A2 |SO-04F |Supported (60fps) |Supported (56fps) |Supproted (30fps) |4.6.1 |4.4.2| |Xperia Z2 Tablet |SO-05F |Supported (60fps) |Supported (56fps) |Supported (17fps) |4.6.1 |4.4.2| |Xperia Z3 |SO-01G |Supported (60fps) |Supported (42fps) |Supported (24fps) |4.6.1 |4.4.4| |Xperia Z3 Compact |SO-02G |Supported (60fps) |Supported (45fps) |Supported (30fps) |4.6.1 |4.4.4| |GALAXY S4 |SC-04E |Supported (58fps) |Supported (53fps) |Supported (9fps) |4.6.1 |4.4.2| |GALAXY Note3 |SC-01F |Supported (60fps) |Supported (60fps) |Supported (18fps) |4.6.1 |4.4.2| |GALAXY J |SC-02F |Supported (60fps) |Supported (28fps) |Supported (15fps) |4.6.1 |4.4.2| |GALAXY S5 |SC-04F |Supported (60fps) |Supported (60fps) |Supported (15fps) |4.6.1 |4.4.2| |GALAXY Note Edge |SC-01G |Supported (58fps) |Supported (60fps) |Supported (30fps) |4.6.1 |4.4| |GALAXY S5 ACTIVE |SC-02G |Supported (60fps) |Supported (60fps) |Supported (15fps) |4.6.1 |4.4.2| |AQUOS PHONE ZETA |SH-01F |Supported (60fps) |Not Supported |Supported (17fps) |4.6.1 |4.4.2| |AQUOS ZETA |SH-04F |Not Supported |Not Supported |Not Supported |4.6.1 |4.4.2| |AQUOS PAD |SH-04F |Not Supported |Not Supported |Not Supported |4.6.1 |4.4.2| |AQUOS ZETA |SH-01G |Supported (60fps) |Supported (30fps) |Supported (12fps) |4.6.1 |4.4| |Disney Mobile on docomo |SH-02G |Supported (60fps) |Supported (47fps) |Supported (16fps) |4.6.1 |4.4| |ARROWS NX |F-05F |Not Supported |Not Supported |Not Supported |4.6.1 |4.4.2| |ARROWS NX |F-02G |Supported (60fps) |Supported (58fps) |Supported (10fps) |4.6.1 |4.4| |ARROWS Tab |F-03G |Supported (60fps) |Supported (60fps) |Supported (23fps) |4.6.1 |4.4.4| |GALAXY Tab S |SC-03G |Supported (60fps) |Supported (60fps) |Supported (20fps) |4.6.1 |4.4.4| |AQUOS Xx |304SH |Supported (60fps) |Supported (42fps) |Supported (15fps) |4.6.1 |4.4.2| |AQUOS CRYSTAL |305SH |Supported (60fps) |Supported (41fps) |Supported (10fps) |4.6.1 |4.4.2| |Xperia Z3 |401SO |Supported (60fps) |Supported (42fps) |Supported (20fps) |4.6.1 |4.4.4| |HTC J butterfly |HTL23 |Supported (fps計測できず) |Supported (60fps) |Supported (fps計測できず) |4.6.1 |4.4.2| |AQUOS SERIE |SHL25 |Supported (60fps) |Supported (45fps) |Supported (10fps) |4.6.1 |4.4.2| |Xperia Z1 |SOL23 |Supported (60fps) |Supported (45fps) |Supported (18fps) |4.6.1 |4.4.2| |Xperia Z Ultra |SOL24 |Supported (60fps) |Supported (54fps) |Supported (15fps) |4.6.1 |4.4.2| |Xperia ZL2 |SOL25 |Supported (60fps) |Supported (58fps) |Supported (20fps) |4.6.1 |4.4.2| |Xperia Z3 |SOL26 |Supported (60fps) |Supported (49fps) |Supported (20fps) |4.6.1 |4.4| |Xperia Z2 Tablet |SOT21 |Supported (60fps) |Supported (52fps) |Supported (20fps) |4.6.1 |4.4.2| |URBANO L03 |KYY23 |Supported (60fps) |Supported (48fps) |Supported (17fps) |4.6.1 |4.4.2| |TORQUE G01 |KYY24 |Supported (60fps) |Supported (22fps) |Supported (10fps) |4.6.1 |4.4.2| |LG isai |LGL22 |Supported (55fps) |Supported (60fps) |Supported (15fps) |4.6.1 |4.4.2| |isai FL |LGL24 |Supported (60fps) |Supported (58fps) |Supported (24fps) |4.6.1 |4.4.2| |GALAXY Note3 |SCL22 |Supported (60fps) |Supported (44fps) |Supported (14fps) |4.6.1 |4.4.2| |GALAXY S5 |SCL23 |Supported (60fps) |Supported (60fps) |Supported (18fps) |4.6.1 |4.4.2| |GALAXY Note Edge |SCL24 |Supported (50fps) |Supported (50fps) |Supported (36fps) |4.6.1 |4.4| |MeMO Pad 8 |AST21 |Supported (49fps) |Supported (47fps) |Supported (20fps) |4.6.1 |4.4.2| |GALAXY Tab S |SCT21 |Supported (60fps) |Not Supported |Supported (20fps) |4.6.1 |4.4| |URBANO V01 |KYV31 |Supported (60fps) |Supported (55fps) |Supported (18fps) |4.6.1 |4.4| |nexus 5 |nexus 5 |Supported (60fps) |Supported (40fps) |Supported (15fps) |4.6.1 |4.4.2| |nexus 5 |nexus 5 |Supported (60fps) |Supported (45fps) |Supported (13fps) |4.6.1 |5.0.1| |nexus 5 |nexus 5 |Supported (60fps) |Not Supported |Supported (17fps) |4.6.1 |4.4| |nexus 5 |nexus 5 |Supported (60fps) |Supported (55fps) |Supported (17fps) |4.6.1 |5.0.0| |nexus 7 |nexus 7 (2013) |Supported (60fps) |Supported (59fps) |Supported (7fps) |4.6.1 |4.4.4| |nexus 7 |nexus 7 (2013) |Supported (60fps) |Supported (52fps) |Supported (9fps) |4.6.1 |5.0.2| |nexus 9 |nexus 9 |Supported (60fps) |Not Supported |Supported (55fps) |4.6.1 |5.0| |nexus 10 |nexus 10 |Supported (60fps) |Not Supported |Supported (25fps) |4.6.1 |4.4.2| |Kindle Fire |Kindle Fire |Expected (very low fps) |Expected (very low fps) |Not Supported |4.6.1 |Fire OS| |Kindle Fire HD |Kindle Fire HD |Supported (25fps) |Expected (very low 7fps) |Not Supported |4.6.1 |Fire OS| |GALAXY S4 |SC-04E |Supported (60fps) |Supported (53fps) |Not Supported |4.6.1 |4.2.2| |GALAXY Note 3 |SC-01F |Supported (60fps) |Supported (60fps) |Supoprted (15fps) |4.6.1 |4.3| |AQUOS PHONE ZETA |SH-01F |Not Supported |Not Supported |Supoprted (17fps) |4.6.1 |4.2.2| |ARROWS NX |F-01F |Supoprted (60fps) |Supoprted (58fps) |Supoprted (15fps) |4.6.1 |4.2.2| |AQUOS PHONE Xx mini |303SH |Supoprted (60fps) |Supoprted (32fps) |Supoprted (20fps) |4.6.1 |4.2.2| |Xperia Z Ultra |SOL24 |Supoprted (60fps) |Supoprted (54fps) |Supoprted (15fps) |4.6.1 |4.2.2| |DINGO M |KYL22 |Supoprted (60fps) |Supoprted (56fps) |Supoprted (15fps) |4.6.1 |4.2.2| |GALAXY Note II |SC-02E |Supoprted (48fps) |Supoprted (20fps) |Supoprted (5fps) |4.6.1 |4.1.1 | **参考ページ **Tips -ログを見るには、接続PCのコマンドプロンプトから「adb logcat」で見られる。これは通常のAndroid端末のログを見る方法で、行頭が「D/UE4」となっているのがUE4からのログ。他にいい方法を募集中。 -「プロジェクト設定」→「Android SDK」からSDKのパスを指定できる。指定しない場合は環境変数のパスが使用される。 ---- 補足コメント #comment_num2(,size=100,noname) ----

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